モジュール:Sports table/WL
表示
スポーツなどにおける順位表を作成するためのモジュール「モジュール:Sports table」のうち、「勝利/敗戦」のみ(引き分けなし)で表すのに用いるスタイルサブモジュールです。
書式
[編集]基本的な呼び出し方は{{#invoke:Sports table|main|style=WL}}
で、これにいくつかのオプションを追記して表を作成します。
ほとんどのオプションはモジュール:Sports table/WDLと共通ですが、「モジュール:Sports table/WL」独自のオプションとして以下のものがあります。
オプション | 内容 |
---|---|
|ranking_style=
|
順位決定方法を設定する。
|
|show_GB=yes
|
基準となるチーム(|GB_team= で設定)とのゲーム差を表示
|
また、デフォルトの勝ち点は「勝利:2」「敗戦:1」になっています(「|winpoints=
」「|losspoints=
」で変更可能)。
使用例
[編集]{{#invoke:Sports table|main|style=WL |team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE |win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0 |win_BBB=3 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2 |win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3 |win_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4 |win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6 |name_FDT=[[ドリームチーム]] |name_BBB=Team 2 |name_CCC=Team 3 |name_DDD=Team 4 |name_EEE={{bk|GIB}} }}
順 | チーム | 試 | 勝 | 敗 | 得 | 失 | 差 | 点 |
---|---|---|---|---|---|---|---|---|
1 | ドリームチーム | 5 | 5 | 0 | 10 | 0 | +10 | 10 |
2 | Team 2 | 4 | 3 | 1 | 3 | 2 | +1 | 7 |
3 | Team 3 | 5 | 3 | 2 | 3 | 3 | 0 | 8 |
4 | Team 4 | 4 | 1 | 3 | 1 | 4 | −3 | 5 |
5 | ジブラルタル | 5 | 0 | 5 | 0 | 6 | −6 | 5 |
最終更新は不明日の試合終了時. 出典: [要出典]
{{#invoke:Sports table|main|style=WL |ranking_style=percentage |show_GB=yes |GB_team=2 |team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE |win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0 |win_BBB=3 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2 |win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3 |win_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4 |win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6 |name_FDT=[[ドリームチーム]] |name_BBB=Team 2 |name_CCC=Team 3 |name_DDD=Team 4 |name_EEE={{bk|GIB}} }}
順 | チーム | 試 | 勝 | 敗 | 得 | 失 | 差 | 率 | 差 |
---|---|---|---|---|---|---|---|---|---|
1 | ドリームチーム | 5 | 5 | 0 | 10 | 0 | +10 | 1.000 | +1.5 |
2 | Team 2 | 4 | 3 | 1 | 3 | 2 | +1 | .750 | — |
3 | Team 3 | 5 | 3 | 2 | 3 | 3 | 0 | .600 | 0.5 |
4 | Team 4 | 4 | 1 | 3 | 1 | 4 | −3 | .250 | 2 |
5 | ジブラルタル | 5 | 0 | 5 | 0 | 6 | −6 | .000 | 3.5 |
最終更新は不明日の試合終了時. 出典: [要出典]
関連項目
[編集]
-- Style for football tables
local pp = {}
function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
-- Load relevant modules
local yesno = require('Module:Yesno')
-- Create table header
-- Pre stuff
local team_width = Args['teamwidth'] or '190'
local sort_text = ''
local sort_table_val = Args['sortable_table'] or 'no'
if yesno(sort_table_val) then sort_text = 'sortable' end
local show_played = true
local hide_played_val = Args['hide_played'] or 'no'
if yesno(hide_played_val) then show_played = false end
table.insert(t,'{|class="wikitable '..sort_text..'" style="text-align:center;"\n') -- Open table
-- Custom header options
-- What to rank the teams by
local ranking_style = Args['ranking_style'] or 'pts'
local show_points, show_perc = false
ranking_style = string.lower(ranking_style)
if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
-- Based on wins
elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
-- Based on percentage
show_perc = true
else
-- Based on points
show_points = true
end
-- Use points or frames instead of goals for/against
local for_against_style = Args['for_against_style'] or 'goals'
local fa_letter, fa_word_sing, fa_word_plur
local hide_for_against = false
for_against_style = string.lower(for_against_style)
if for_against_style=='g' or for_against_style=='goal' or for_against_style=='goals' then
fa_letter = '得'
fa_word_sing = '得'
fa_word_plur = '点'
elseif for_against_style=='f' or for_against_style=='frame' or for_against_style=='frames' then
fa_letter = 'フ'
fa_word_sing = 'フレーム'
fa_word_plur = 'フレーム'
elseif for_against_style=='game' or for_against_style=='games' then
fa_letter = 'ゲ'
fa_word_sing = 'ゲーム'
fa_word_plur = 'ゲーム'
elseif for_against_style=='p' or for_against_style=='point' or for_against_style=='points' then
fa_letter = 'ポ'
fa_word_sing = 'ポイント'
fa_word_plur = 'ポイント'
elseif for_against_style=='none' then
hide_for_against = true
else
fa_letter = '得'
fa_word_sing = '得'
fa_word_plur = '点'
end
-- Whether to use goal ratio (goal average) instead
local use_ratio_val = Args['use_goal_ratio'] or 'no'
local do_ratio = false
if yesno(use_ratio_val) then do_ratio = true end
-- Use games behind header
local show_GB = Args['show_GB'] or 'no'
local do_GB = false
if yesno(show_GB) then do_GB = true end
-- Initialize
local tt = {}
tt.count = 0 -- Up by one after every call
tt.tab_text = t -- Actual text
-- Actual headers
tt = p_sub.colhead(tt,24,pos_label) -- Position col
-- Add group header
if full_table and group_col then
tt = p_sub.colhead(tt,24,'<abbr title="グループ">グ</abbr>') -- Group col
end
tt = p_sub.colhead(tt,team_width,'チーム'..VTE_text) -- Team col
if show_played then
tt = p_sub.colhead(tt,24,'<abbr title="試合数">試</abbr>') -- Matches played col
end
if full_table then
tt = p_sub.colhead(tt,24,'<abbr title="勝利数">勝</abbr>') -- Win col
tt = p_sub.colhead(tt,24,'<abbr title="敗戦数">敗</abbr>') -- Loss col
if not hide_for_against then
tt = p_sub.colhead(tt,24,'<abbr title="得点数">得</abbr>') -- For col
tt = p_sub.colhead(tt,24,'<abbr title="失点数">失</abbr>') -- Against col
if not do_ratio then
tt = p_sub.colhead(tt,24,'<abbr title="得失点差">差</abbr>') -- Difference col
else
tt = p_sub.colhead(tt,24,'<abbr title="得点率">'..fa_letter..'率</abbr>') -- Ratio col
end
end
end
if show_points then
tt = p_sub.colhead(tt,24,'<abbr title="勝点">点</abbr>') -- Points col
elseif show_perc then
tt = p_sub.colhead(tt,24,'<abbr title="勝率">率</abbr>') -- Percentage col
end
if full_table then
if do_GB then -- Games behind header
tt = p_sub.colhead(tt,24,'<abbr title="ゲーム差">差</abbr>')
end
tt.count = tt.count+1
table.insert(tt.tab_text,results_header_txt)
end
return tt
end
function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
-- Build the inner parts of individual rows
-- Sub-module usage
local mm = require('Module:Math')
local yesno = require('Module:Yesno')
-- Get custom/default options for in table
local win_points = tonumber(Args['winpoints']) or 2
local loss_points = tonumber(Args['losspoints']) or 1
-- Get some input
local wins = tonumber(Args['win_'..team_code_ii]) or 0
local losses = tonumber(Args['loss_'..team_code_ii]) or 0
local gfor = tonumber(Args['gf_'..team_code_ii]) or tonumber(Args['pf_'..team_code_ii]) or 0
local gaig = tonumber(Args['ga_'..team_code_ii]) or tonumber(Args['pa_'..team_code_ii]) or 0
local s_pts = tonumber(Args['adjust_points_'..team_code_ii]) or tonumber(Args['startpoints_'..team_code_ii]) or 0
local hth_local = Args['hth_'..team_code_ii] or nil
-- Then calculate some values
local matches = wins + losses
local points = win_points*wins + loss_points*losses + s_pts
local win_perc = 0
if matches == 0 then
-- Escape for zero matches
win_perc = '—'
else
win_perc = mm._precision_format(wins / matches, 3)
end
if losses > 0 then
-- Drop the leading zero (from the string)
win_perc = string.sub(win_perc,2,string.len(win_perc))
end
-- Some local vars
local hth_string
local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
hth_string = tt_return.str
hth_id_list = tt_return.list
notes_exist = tt_return.notes_exist
-- What to rank the teams by
local ranking_style = Args['ranking_style'] or 'pts'
local rank_points, rank_perc = false
local win_fw, win_string
ranking_style = string.lower(ranking_style)
if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
-- Based on wins
win_fw = 'font-weight: bold;'
win_string = hth_string
elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
-- Based on percentage
rank_perc = true
win_fw=ii_fw
win_string = ''
else
-- Based on points
rank_points = true
win_fw=ii_fw
win_string = ''
end
-- Show games played
local show_played = true
local hide_played_val = Args['hide_played'] or 'no'
if yesno(hide_played_val) then show_played = false end
-- Show for/against
local for_against_style = Args['for_against_style'] or 'goals'
local hide_for_against = false
for_against_style = string.lower(for_against_style)
if for_against_style=='none' then
hide_for_against = true
end
-- Comparison of for and against
local gcomp
-- Whether to use goal ratio (goal average) instead
local use_ratio_val = Args['use_goal_ratio'] or 'no'
local skip_sign
if yesno(use_ratio_val) then
-- Now it is the goal ratio/goal average
if gaig == 0 then
gcomp = '—'
else
gcomp = mm._precision_format(gfor / gaig, 3)
end
else
-- It's goal difference
gcomp = gfor - gaig
-- Formatting with signs
if gcomp>0 then
gcomp='+'..gcomp
elseif gcomp < 0 then
gcomp='−'..-gcomp
end
end
-- Show games behind
local show_GB = Args['show_GB'] or 'no'
local do_GB = false
local GB_text = '—'
if yesno(show_GB) then
do_GB = true
local GB_team_no = tonumber(Args['GB_team']) or 1
if ii == GB_team_no then
-- Do nothing, it's vs this team
else
local wins_GB = tonumber(Args['win_'..team_list[GB_team_no]]) or 0
local losses_GB = tonumber(Args['loss_'..team_list[GB_team_no]]) or 0
local GB_num = (wins_GB-wins+losses-losses_GB)/2
-- Display options
if GB_num >0 then
-- Indicates trailing GB_team
GB_text = GB_num
elseif GB_num == 0 then
-- Equal, do nothing to get dash
else
-- Ahead of GB team, should be noted by plus (instead of minus that comes from formula)
GB_text = '+'..-GB_num
end
end
end
-- Row building
if show_played then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') -- Played
end
if full_table then
table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\n') -- Won
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') -- Lost
if not hide_for_against then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gfor..'\n') -- GF
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gaig..'\n') -- GA
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\n') -- Goal comparison
end
end
if rank_points then
-- Add − for negative point totals
table.insert(t,'| style="font-weight: bold;'..bg_col..'" | ')
if points<0 then
table.insert(t,'−'..-points..hth_string)
else
table.insert(t,points..hth_string)
end
table.insert(t,'\n')
elseif rank_perc then
table.insert(t,'| style="'..ii_fw..bg_col..'" | '..win_perc..hth_string..'\n')
end
if do_GB then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..GB_text..'\n') -- GB
end
return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end
function pp.status(Args)
-- Declare status options
-- ------------------------------------------------------------
-- NOTE: If you add to status_code, also add to status_called and status_letters!!
-- Or functionality will be compromised
-- ------------------------------------------------------------
local status_code, status_called = {}
status_code = { A='上位ラウンド進出', C='優勝', D='失格',
E='敗退', H='開催地', O='プレーオフ勝者', P='昇格', Q='出場権獲得',
R='降格', T='出場権獲得だが、出場ラウンドは未確定',
X='?', Y='?', Z='?'}
status_called = { A=false, C=false, D=false, E=false, H=false, O=false, P=false,
Q=false, R=false, T=false, X=false, Y=false, Z=false}
local status_letters = 'ACDEHOPQRTXYZ'
-- Status position (before or after read and default)
local stat_pos_val = Args['status_pos'] or ''
local status_position = 'after' -- Default location
stat_pos_val = string.lower(stat_pos_val)
if stat_pos_val=='before' then
status_position = 'before'
elseif stat_pos_val=='after' then
status_position = 'after'
end
-- Read in custom status options
if Args['status_text_X'] then status_code.X = Args['status_text_X'] end
if Args['status_text_Y'] then status_code.Y = Args['status_text_Y'] end
if Args['status_text_Z'] then status_code.Z = Args['status_text_Z'] end
return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end
return pp