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利用者:Fair-mojo/sandbox

システム・ショック2』(System Shock 2)はMicrosoft Windows用のサバイバルホラーアクションロールプレイングゲームKen LevineによるゲームデザインでIrrational GamesLooking Glass Studiosの共同開発により、北米で1999年8月11日にリリースされた。当初は新規タイトルとして制作されていたが、開発途中でShock シリーズの版権を有するElectronic Artsがゲームの販売権を得たため、System Shock (1994年発売)の続編になるようストーリーに変更が加えられた。

ゲームの舞台は2114年のサイバーパンク調の宇宙船艦内で、プレイヤーは宇宙船を荒廃させた生命体の感染拡大を食い止めようとする孤独な一兵士の役割を担うことになる。ゲームシステムはSystem Shockと同様、ファーストパーソン・シューティング(FPS)とマップ探索がベースだが、プレイヤーの好みに応じてハッキングや超能力(psionic)などの特殊スキルや特性を伸ばしていくロールプレイング要素も加味されている。

ゲームのリリース時System Shock 2は肯定的なレビューを得たが、商業的には期待されたような販売実績をあげることはできなかった。後になって、多くの批評家はこのゲームが後世のゲーム、特にFPSゲームのデザインに与えた影響の大きさを認め、時代に先んじたゲームであったと結論づけている。実際、いくつかの「史上最高のゲーム」リストにも名を連ねている。2006年にComputer and Video Games はSystem Shock 3が開発中かも知れないと報じたが、プロジェクトの進捗状況につていは確たる詳細は明かされなかった。2007年にIrrational GamesはSystem Shockシリーズのスピリチュアルな後継作品(spiritual successor)を自認するBioshockをリリースし、批評家の賞賛を得ると共に高い販売実績をあげた。

システム

[編集]

前作のSystem Shock同様、System Shock 2はアクションロールプレイングゲームサバイバルホラーを融合させたシステムになっている。

Like in its predecessor, System Shock, gameplay in System Shock 2 is an amalgamation of the action role-playing game (ARPG) and survival horror (SH) genres. The developers achieved this gameplay design by rendering the experience as a standard first-person shooter but seamlessly adding a character customization and development system, which are considered as signature role-play elements.[1] The player uses melee and projectile weapons to defeat enemies, while a role-playing system allows the development of useful abilities. Navigation is presented from a first-person perspective and complemented with a heads-up display that shows character and weapon information, a map, and a drag and drop inventory.[2]

The backstory is explained progressively through the player's acquisition of audio logs and encounters with ghostly apparitions.[1] At the beginning of the game the player chooses a career in a branch of the Unified National Nominate, a fictional military organization. Each branch of service gives the player a set of starting bonuses composed of certain skills, though he may thereafter freely develop himself as he chooses. Marines begin with bonuses to weaponry, Navy officers are skilled in repairing and hacking, and OSA agents get a starting set of psionic powers.[3][4]

The player can upgrade his skills by using "cyber-modules" given as rewards for completing objectives such as searching the ship, and then spend them at devices called "cyber-upgrade units" to obtain enhanced skills.[3][5] Operating system (O/S) units allow one-time character upgrades to be made (e.g. permanent health enhancement). An in-game currency, called "nanites", may be spent on items at vending machines, including ammunition supplies and health packs. "Quantum Bio-Reconstruction Machines" can be activated and reconstitute the player for 10 nanites if they die inside the area in which the machine is. Otherwise, the game ends and progress must be resumed from a save point.[5] The player can hack devices, such as keypads to open alternate areas and vending machines to reduce prices. When a hack is attempted, a minigame begins that features a grid of green nodes; the player must connect three in a straight row to succeed. Optionally, electronic lock picks, called "ICE-picks", can be found that will automatically hack a machine, regardless of its difficulty.[6]

Throughout the game, the player can procure various weapons, including melee weapons, pistols, shotguns, and alien weapons.[7] Non-melee weapons degrade with use and will break if they are not regularly repaired with maintenance tools.[8] There are a variety of ammunition types, each of which is most damaging to a specific enemy. For example, organic enemies are vulnerable to anti-personnel rounds, while mechanical foes are weak against armor-piercing rounds. Similarly, energy weapons cause the most damage against robots and cyborgs, and the annelid-made exotic weaponry is particularly harmful to organic targets. Because ammunition is scarce, to be effective the player must use it sparingly and carefully search rooms for supplies.[9]

The game also includes a research function. When new objects are encountered in the game, especially enemies, their organs can be collected and, when combined with chemicals found in storage rooms, the player can research the enemies and thus improve their damage against them. Similarly, some exotic weapons and items can only be used after being researched.[8] OSA agents effectively have a separate weapons tree available to them. Psionic powers can be learned, such as invisibility, fireballs and teleportation.[4]

  1. ^ a b 引用エラー: 無効な <ref> タグです。「IGN SS2 review」という名前の注釈に対するテキストが指定されていません
  2. ^ Mackey, Bob (2007年2月5日). “Smart Bombs: Beloved games that flopped (page 2)”. 1UP.com (United States: IGN Entertainment). http://www.1up.com/do/feature?cId=3165915 2008年4月7日閲覧。 
  3. ^ a b Gee, James Paul (2004). What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan. pp. 127–135. ISBN 1-4039-6538-2. http://books.google.com/books?id=BZIY7TGKySsC&pg=PA127 2011年8月27日閲覧。 
  4. ^ a b System Shock 2 instruction manual. Electronic Arts. (1999-08-11). p. 21 
  5. ^ a b System Shock 2 instruction manual. Electronic Arts. (1999-08-11). p. 24 
  6. ^ System Shock 2 instruction manual. Electronic Arts. (1999-08-11). p. 13 
  7. ^ System Shock 2 instruction manual. Electronic Arts. (1999-08-11). pp. 25, 26 
  8. ^ a b System Shock 2 instruction manual. Electronic Arts. (1999-08-11). pp. 14, 15 
  9. ^ System Shock 2 instruction manual. Electronic Arts. (1999-08-11). pp. 37, 38